ASHPORTWIKI Play

Education

The Academy: 47 courses in 10 tracks, their hours, costs, prerequisites and permanent perks, plus graduate bonuses.

The Academy on University Row runs courses in 10 tracks. A course costs money and takes real time; you take one at a time. Finishing a course gives its perk for good and some work stats. Finish every course in a track to graduate and get the track's graduate bonus.

Course time is cut by the Quick Study merit, a stock perk and the Founder's Day event, but never below 30% of its length. The Academy will not enroll anyone with 60 or more addiction.

Criminology

How the city really works, and how to work it. Graduate: +5 Nerve, +5% crime XP.

CourseHoursCostNeeds firstWork statsPerk
Street Awareness6$500-5 Int+3% Pick & Lift success
Retail Loss Patterns12$1,500Street Awareness8 Int+3% Lift success
Urban Exploration12$1,500Street Awareness8 End+3% Scavenge success
Visual Vandalism24$4,000Street Awareness10 Int+4% Tagging success
Locks and Latches24$6,000Retail Loss Patterns10 Lab, 10 Int+10% bust and break-out success
Criminal Psychology48$15,000Locks and Latches, Urban Exploration20 Int+2 Nerve, +5% crime XP
Syndicate Theory96$40,000Criminal Psychology, Visual Vandalism30 Int+3 Nerve, +2% all crimes

Medicine

Patch people up, including yourself. Graduate: +5% max Health, +10 revive skill.

CourseHoursCostNeeds firstWork statsPerk
First Aid6$500-5 IntMedical items 10% stronger
Anatomy12$2,000First Aid10 Int+2% critical hit chance
Field Medicine24$5,000First Aid10 EndUnlocks reviving other players
Pharmacology24$8,000Anatomy15 Int-20% medical cooldown
Sports Science48$15,000Anatomy15 End+3% gym gains
Trauma Surgery72$30,000Field Medicine, Pharmacology25 Int+15 revive skill, -10% hospital time
Human Performance120$60,000Sports Science, Trauma Surgery30 End+5% gym gains, +5% max Health

Business

Money makes money. Learn the rules, then bend them. Graduate: +10% job pay, -0.5% Exchange tax.

CourseHoursCostNeeds firstWork statsPerk
Bookkeeping6$500-8 Int+5% job pay
Negotiation12$2,000Bookkeeping10 Int-5% city shop prices
Market Microstructure24$5,000Bookkeeping12 Int-1% Exchange seller tax
Logistics24$8,000Negotiation10 Lab, 10 Int+1 Job Point per payday
Labor Relations48$15,000Logistics15 End, 15 Lab+10% job pay
Corporate Finance72$30,000Market Microstructure25 Int-1% Exchange tax, +10% pawn prices
Executive Leadership120$60,000Labor Relations, Corporate Finance20 Lab, 20 Int, 20 End+1 Job Point, +5% job pay

Computer Science

Every lock in Ashport has a keyboard now. Graduate: +5% Phish and Crack, +3% crime XP.

CourseHoursCostNeeds firstWork statsPerk
Programming Basics6$600-6 Int-3% course time
Social Engineering12$2,000Programming Basics10 IntUnlocks Phish, +3% Phish success
Networks24$5,000Programming Basics12 Int+3% Skim success
Cryptography48$12,000Networks20 IntUnlocks Crack (with a rig), +3% Crack
Digital Forensics72$25,000Cryptography, Social Engineering25 Int+5% crime XP

Law

Know the rules so you know which ones nobody enforces. Graduate: -15% jail time, -20% bail.

CourseHoursCostNeeds firstWork statsPerk
Know Your Rights6$500-6 Int-10% bail
Criminal Procedure24$5,000Know Your Rights12 Int-10% jail time
Contract Law24$6,000Know Your Rights12 Int-0.5% Exchange tax
Trial Defense72$25,000Criminal Procedure, Contract Law25 Int+10% bust success, -10% jail time

Athletics

Train smarter, recover faster. Graduate: +5% gym gains, +3% max Health.

CourseHoursCostNeeds firstWork statsPerk
Conditioning6$500-8 End+1% gym gains
Strength Programming24$5,000Conditioning12 Lab+3% Power gains
Mobility24$5,000Conditioning12 End+3% Agility gains
Recovery Science72$25,000Strength Programming, Mobility25 End-10% hospital time, +2% max Health

Mechanics

Engines, locks and anything with moving parts. Graduate: +10% racing skill gain, +5% Chop Shop.

CourseHoursCostNeeds firstWork statsPerk
Engine Basics6$600-8 Lab+5% racing skill gain
Locksmithing24$5,000Engine Basics10 Lab, 6 Int+3% Break-in success
Performance Tuning48$12,000Engine Basics14 Lab+10% racing skill gain
Salvage72$25,000Locksmithing, Performance Tuning25 Lab+5% Chop Shop success

Languages

Talk your way through customs and into back rooms. Graduate: -10% flight time, +2 carry slots.

CourseHoursCostNeeds firstWork statsPerk
Harbor Pidgin6$500-6 Int-5% airfare
Trade Tongues24$5,000Harbor Pidgin12 Int+1 carry slot abroad
Customs Etiquette48$12,000Trade Tongues16 Int-5% flight time

Fine Art

Tell a fake from a masterpiece, then make one. Graduate: +10% pawn prices, +5% Fence Run.

CourseHoursCostNeeds firstWork statsPerk
Art History12$1,500-8 Int+5% pawn prices
Appraisal24$6,000Art History12 Int+3% Fence Run success
Restoration (and Forgery)72$25,000Appraisal20 Int, 8 Lab+5% crime cash

Self-Defense

Close quarters, open hands. Graduate: +2% critical hits, +10% fight XP.

CourseHoursCostNeeds firstWork statsPerk
Street Self-Defense6$500-6 End+2% Guard gains
Close Quarters24$6,000Street Self-Defense10 End, 6 Lab+1% critical hits
Group Tactics48$15,000Close Quarters14 Int+10% fight XP