ASHPORTWIKI Play

Glossary

Quick answers to Ashport terms players ask about: block party, patrol sweep, Fair Fight, chain, heat, casing, streak, Marks and more.

Assist
Part of a win you get for damaging a target someone else knocked out: 50% of the XP and respect, scaled by your share of the damage. More
Block party
An hourly event in one random district. Tagging there +12%, Fence Run routes through it +6%. The opposite of a patrol sweep. Shown on the City page under Harbor conditions. More
Casino tokens
75 a day, one per casino play. Reset at the New Day. More
Casing
Scouting a Break-in target for 2 Nerve: +7% per casing, up to +21%, fading over 6 hours. More
Chain
Your faction's run of player wins, each within 5 minutes of the last. Longer chains give more respect. More
Crime Rank
Your rank from lifetime successful crimes. Adds max Nerve and crime cash, and unlocks crimes. More
Critical fail
A failed crime that sends you to jail or hospital. Its chance shrinks as your success chance grows. More
Enhancer
An item that raises one crime's success just by being in your inventory. More
Fair Fight
A 1x to 3x multiplier on fight XP and chain respect. Targets as strong as you or stronger give 3x. More
Heat
How well a Lift store remembers you. Each point is -0.3% success; it cools 30 points an hour. More
Marks
The second currency. Earned in game and tradable for cash. More
Merits
Permanent upgrades across 21 lines, earned from achievements. More
Mood
Multiplies gym gains. Max Mood comes from your home, from 100 to 12,000. More
New Day
00:00 UTC: refills, job pay, upkeep, company and turf payouts. More
Newcomer boost
+25% gym gains while your battle stat total is below the city median. More
Newcomer protection
Players under level 10 in their first 7 days cannot be attacked (except in ranked wars). More
Patrol sweep
An hourly police sweep of one random district: Tagging there -20%, Fence Run routes through it -15%. More
Pressure
Each other attacker on the same target in the last minute lowers its Guard and Agility by 8%, up to 3 attackers. More
Racket
Daily cash or items a faction collects from some turf blocks at the New Day. More
Reputation (tagging)
Your standing in a district for Tagging, 0 to 100. Raises pay, fades 2 points an hour. More
Respect
Faction currency from chain hits, heists, turf and wars. Buys faction perks. More
Stealth
A weapon rating. Each point is a 6% chance your victim never learns it was you. More
Streak
Successes in a row at one crime. Each adds 2.5% crime skill XP, up to 20. More
Tide
Rises and falls on a 12.42-hour cycle. Low tide is the time for the Tide Flats. More
Turf
City blocks a faction can hold, up to 8, for daily respect and rackets. More
Unique find
A one-off rare find on some crime targets, once per player. More