Glossary
Quick answers to Ashport terms players ask about: block party, patrol sweep, Fair Fight, chain, heat, casing, streak, Marks and more.
- Assist
- Part of a win you get for damaging a target someone else knocked out: 50% of the XP and respect, scaled by your share of the damage. More
- Block party
- An hourly event in one random district. Tagging there +12%, Fence Run routes through it +6%. The opposite of a patrol sweep. Shown on the City page under Harbor conditions. More
- Casino tokens
- 75 a day, one per casino play. Reset at the New Day. More
- Casing
- Scouting a Break-in target for 2 Nerve: +7% per casing, up to +21%, fading over 6 hours. More
- Chain
- Your faction's run of player wins, each within 5 minutes of the last. Longer chains give more respect. More
- Crime Rank
- Your rank from lifetime successful crimes. Adds max Nerve and crime cash, and unlocks crimes. More
- Critical fail
- A failed crime that sends you to jail or hospital. Its chance shrinks as your success chance grows. More
- Enhancer
- An item that raises one crime's success just by being in your inventory. More
- Fair Fight
- A 1x to 3x multiplier on fight XP and chain respect. Targets as strong as you or stronger give 3x. More
- Heat
- How well a Lift store remembers you. Each point is -0.3% success; it cools 30 points an hour. More
- Marks
- The second currency. Earned in game and tradable for cash. More
- Merits
- Permanent upgrades across 21 lines, earned from achievements. More
- Mood
- Multiplies gym gains. Max Mood comes from your home, from 100 to 12,000. More
- New Day
- 00:00 UTC: refills, job pay, upkeep, company and turf payouts. More
- Newcomer boost
- +25% gym gains while your battle stat total is below the city median. More
- Newcomer protection
- Players under level 10 in their first 7 days cannot be attacked (except in ranked wars). More
- Patrol sweep
- An hourly police sweep of one random district: Tagging there -20%, Fence Run routes through it -15%. More
- Pressure
- Each other attacker on the same target in the last minute lowers its Guard and Agility by 8%, up to 3 attackers. More
- Racket
- Daily cash or items a faction collects from some turf blocks at the New Day. More
- Reputation (tagging)
- Your standing in a district for Tagging, 0 to 100. Raises pay, fades 2 points an hour. More
- Respect
- Faction currency from chain hits, heists, turf and wars. Buys faction perks. More
- Stealth
- A weapon rating. Each point is a 6% chance your victim never learns it was you. More
- Streak
- Successes in a row at one crime. Each adds 2.5% crime skill XP, up to 20. More
- Tide
- Rises and falls on a 12.42-hour cycle. Low tide is the time for the Tide Flats. More
- Turf
- City blocks a faction can hold, up to 8, for daily respect and rackets. More
- Unique find
- A one-off rare find on some crime targets, once per player. More