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Ranked wars

Ranked faction wars: matchmaking by rating, the target score, 24-hour wars, War Cache spoils, Elo ratings and divisions.

Lasts
24h at most
Season
8 weeks
Winner gets
3 War Caches, +150 respect
Loser gets
1 War Cache

A commander enters matchmaking and is paired with the available faction whose war rating is closest. The war lasts up to 24 hours. Every win a member lands against the enemy faction adds that fight's respect to their side's score. The first side to reach the target wins; if time runs out, the higher score wins.

target score = 60 + 15 x average member count of the two factions

During a war, newcomer protection and blocks between the two factions do not apply. A faction can only fight one thing at a time: no turf assaults while at war.

Spoils

The winner gets 3 War Caches in the armory and 150 respect; the loser gets 1.

Rating and divisions

War rating starts at 1,000 and moves by an Elo update with a K of 32 after every war: beating a higher-rated faction gains more. Ratings place factions in divisions:

DivisionRating from
Iron0
Bronze950
Silver1,050
Gold1,175
Platinum1,325
Diamond1,500