Ranked wars
Ranked faction wars: matchmaking by rating, the target score, 24-hour wars, War Cache spoils, Elo ratings and divisions.
- Lasts
- 24h at most
- Season
- 8 weeks
- Winner gets
- 3 War Caches, +150 respect
- Loser gets
- 1 War Cache
A commander enters matchmaking and is paired with the available faction whose war rating is closest. The war lasts up to 24 hours. Every win a member lands against the enemy faction adds that fight's respect to their side's score. The first side to reach the target wins; if time runs out, the higher score wins.
target score = 60 + 15 x average member count of the two factionsDuring a war, newcomer protection and blocks between the two factions do not apply. A faction can only fight one thing at a time: no turf assaults while at war.
Spoils
The winner gets 3 War Caches in the armory and 150 respect; the loser gets 1.
Rating and divisions
War rating starts at 1,000 and moves by an Elo update with a K of 32 after every war: beating a higher-rated faction gains more. Ratings place factions in divisions:
| Division | Rating from |
|---|---|
| Iron | 0 |
| Bronze | 950 |
| Silver | 1,050 |
| Gold | 1,175 |
| Platinum | 1,325 |
| Diamond | 1,500 |