Smuggling
Pack contraband abroad for 5 Nerve and find out at customs: payout, seizure or jail. Odds, skill and payouts per city.
- Nerve
- 5
- Packs per trip
- 1
- Suitcase bonus
- +8%
Abroad, you can pack one load of contraband per trip for 5 Nerve. The outcome is rolled when you pack it, and revealed at customs when you land at home:
- Clears customs: you are paid the payout.
- Seized: the goods are gone, you walk free.
- Caught: you are jailed for the listed time.
Smuggling has its own skill, which works like a crime skill: +0.4% per level above the requirement, and the same streak and XP rules. The critical (jail) chance uses a 8% base. A Smuggler's Suitcase adds 8%.
| City | Contraband | Skill | Base odds | Payout | If caught |
|---|---|---|---|---|---|
| Port Calavera | Sugar-skull contraband | 1 | 70% | $600 to $1,500 | jail 15 min to 30 min |
| Kestrel Isles | Undeclared pearls | 5 | 62% | $1,500 to $3,500 | jail 20 min to 40 min |
| Novagrad | Pharma samples | 15 | 56% | $3,000 to $6,000 | jail 30 min to 1h |
| Sundar Bay | Unlicensed chipsets | 25 | 52% | $4,000 to $8,500 | jail 30 min to 1h 15m |
| Vel'Ammar | Antiquities | 35 | 48% | $8,000 to $16,000 | jail 45 min to 1h 30m |
| Frosthaven | Crystal shards | 45 | 45% | $12,000 to $22,000 | jail 1h to 2h |