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Heists

Faction heists: roles and role fit, the success formula, vault share and every scenario with its payout, tools and materials.

Base chance
25%
From role fit
up to +60%
Every role covered
+10%
At a time
2 per faction

Heists are planned faction jobs. A member with the heists permission picks a scenario; members sign up for its roles; the armory supplies the tools (kept) and materials (used up); planning runs for a set time; then the crew goes in.

Success chance

Each role asks for a stat. A member's fit is their stat divided by the role's requirement (counted up to 100% for the odds).

chance = 0.25 + 0.6 x average fit + (0.1 if every role is at 100%) kept between 5% and 95%

Payout

On success the take is rolled from the scenario's range. The planner sets a vault share (20% by default, up to 50%) that goes to the faction vault, and the rest is split evenly among the crew. The faction also gains the scenario's respect. On failure each crew member has a 50% chance of being arrested.

Scenarios

Pawnshop Pickup (tier 1)

The Saltmarsh pawnbroker keeps the good stuff in a back room with a cheap lock.

PlanningPayoutRespectIf it failsTools (kept)Materials (used)
2h$12,000 to $20,0001550% jail 15 min to 30 minNone1x Burner Phone
RoleStatNeeds
LookoutFinesse150
DriverAgility150
MusclePower150

Container Swap (tier 2)

Swap one shipping container's paperwork for another before the morning shift.

PlanningPayoutRespectIf it failsTools (kept)Materials (used)
6h$60,000 to $110,0006050% jail 30 min to 1hHeadlamp3x Spray Can, 2x Burner Phone
RoleStatNeeds
Crane OperatorLabor120
HackerIntellect150
LookoutFinesse1,200
MusclePower1,200

Armored Car Job (tier 3)

The Glass Quarter cash run takes the same bridge every Thursday.

PlanningPayoutRespectIf it failsTools (kept)Materials (used)
18h$250,000 to $400,00020050% jail 1h to 2hSawn-off Twelve2x Flashbang, 1x Trauma Pack
RoleStatNeeds
DriverAgility5,000
GunnerPower5,000
TankGuard5,000
HackerIntellect500
MedicEndurance350

Glass Tower Vault (tier 4)

Forty floors up, a private vault with no windows and too many secrets.

PlanningPayoutRespectIf it failsTools (kept)Materials (used)
36h$1,200,000 to $2,000,00060050% jail 2h to 4hFoil-lined Tote3x Flashbang, 2x Pepper Bomb, 2x Trauma Pack
RoleStatNeeds
MastermindIntellect1,200
SafecrackerLift crime skill45
InfiltratorFinesse20,000
DriverAgility18,000
MusclePower20,000
TechIntellect900