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Factions

Factions in Ashport: founding one ($50,000), roles and permissions, vault and armory, and where respect comes from.

Cost to found
$50,000
Chain window
5 min
Active perk branches
5
Turf blocks held
8 at most

A faction is a crew of players. Founding one costs $50,000; anyone else can join by invitation. Members cannot attack each other, share a faction chat, and earn respect for the faction by winning fights.

Roles and permissions

The leader creates roles and gives each a set of permissions: inviting, kicking, managing roles, the armory, perks, announcements, heists and war. New members start in the faction's chosen starting role.

If a leader is idle for 30 days, leadership passes to an active member at the New Day.

Vault and armory

The vault holds faction cash and the armory holds items. Rackets on turf, heist shares and war spoils pay into them. Every dollar and item in or out is logged.

Respect

Respect is the faction's currency for perks and its standing. It comes from chain hits, heists, turf held at each New Day, and ranked war wins. When a member is beaten by a player from another faction, their faction loses 25% of the respect the winner earned (never below zero).

Faction pages

  • Chains: back-to-back wins for growing respect.
  • Faction perks: what respect buys.
  • Heists: planned crew jobs with roles.
  • Turf: city blocks, assaults and rackets.
  • Ranked wars: matched wars, divisions and seasons.