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Break-in

Scout it, case it, then hit it. 6 Nerve per try. Casing costs 2 Nerve and adds up to +21% (it fades after 6 hours).

Nerve per try
6
Unlock
Crime Rank 5 (Grifter)
Enhancer
Headlamp +5%
Targets
5

How it works

Break-in rewards patience. Before the job you can case the target for 2 Nerve: each casing adds 7% success, up to 21%, and the bonus fades to nothing over 6 hours. Hitting the target uses up the casing.

Every target has a recommended tool. Own it and the loot is 50% bigger.

Targets

TargetSkillBase oddsCritical failToolLoot
Saltmarsh trailer
Flimsy door, small rewards.
160%5% base: jail 15 min to 30 minCrowbar$200 to $600 cash (60%), Lost Wallet (25%), Burner Phone (15%)
Stacks apartment
Eleven floors up, neighbors everywhere.
1052%5% base: jail 20 min to 40 minLockpick Set$600 to $1,500 cash (55%), Wireless Earbuds (25%), Gold Chain (20%)
Docks warehouse
Pallets of somebody else's stuff.
2548%5% base: jail 30 min to 1hCrowbar$1,500 to $3,500 cash (40%), 5 to 12x Copper Fittings (30%), Sundar Chipset (20%), Turbo Kit (10%)
Cathedral Hill townhouse
Old money keeps old safes.
4042%5% base: jail 45 min to 1h 30mLockpick Set$4,000 to $9,000 cash (50%), Steel Watch (30%), 1 to 3x Old Harbor Coin (20%)
Glass Quarter penthouse
Glass walls, glass cutters.
6036%5% base: jail 1h to 2hGlass Cutter$12,000 to $25,000 cash (50%), Vel'Ammar Idol (30%), Frost Crystal (20%)
Unique: $50,000: 0.6% per success from skill 65, once per player

Odds, critical fails, skill XP and Crime Rank work the same for every crime: see how crimes work. The Headlamp only has to be in your inventory to count.