Break-in
Scout it, case it, then hit it. 6 Nerve per try. Casing costs 2 Nerve and adds up to +21% (it fades after 6 hours).
- Nerve per try
- 6
- Unlock
- Crime Rank 5 (Grifter)
- Enhancer
- Headlamp +5%
- Targets
- 5
How it works
Break-in rewards patience. Before the job you can case the target for 2 Nerve: each casing adds 7% success, up to 21%, and the bonus fades to nothing over 6 hours. Hitting the target uses up the casing.
Every target has a recommended tool. Own it and the loot is 50% bigger.
Targets
| Target | Skill | Base odds | Critical fail | Tool | Loot |
|---|---|---|---|---|---|
| Saltmarsh trailer Flimsy door, small rewards. | 1 | 60% | 5% base: jail 15 min to 30 min | Crowbar | $200 to $600 cash (60%), Lost Wallet (25%), Burner Phone (15%) |
| Stacks apartment Eleven floors up, neighbors everywhere. | 10 | 52% | 5% base: jail 20 min to 40 min | Lockpick Set | $600 to $1,500 cash (55%), Wireless Earbuds (25%), Gold Chain (20%) |
| Docks warehouse Pallets of somebody else's stuff. | 25 | 48% | 5% base: jail 30 min to 1h | Crowbar | $1,500 to $3,500 cash (40%), 5 to 12x Copper Fittings (30%), Sundar Chipset (20%), Turbo Kit (10%) |
| Cathedral Hill townhouse Old money keeps old safes. | 40 | 42% | 5% base: jail 45 min to 1h 30m | Lockpick Set | $4,000 to $9,000 cash (50%), Steel Watch (30%), 1 to 3x Old Harbor Coin (20%) |
| Glass Quarter penthouse Glass walls, glass cutters. | 60 | 36% | 5% base: jail 1h to 2h | Glass Cutter | $12,000 to $25,000 cash (50%), Vel'Ammar Idol (30%), Frost Crystal (20%) Unique: $50,000: 0.6% per success from skill 65, once per player |
Odds, critical fails, skill XP and Crime Rank work the same for every crime: see how crimes work. The Headlamp only has to be in your inventory to count.