Racing
Street racing: the 25-Mark license, classes, entry fees and prizes, every car's stats, upgrades and the 6 tracks.
- License
- 25 Marks
- Field
- 6 cars
- Crash chance
- 3%
- Paid races a day
- 20
Buy a racing license with Marks, pick a car you own and enter a race on one of the tracks. You race 5 other drivers in your class. Each track weights the four car stats differently, and your racing skill adds up to +50% (skill / 200). Every car gets a random swing of 90% to 110%, and any car can crash (3%).
Entry costs 25% of the class's winning prize. First place pays the prize, second 50%, third 25%. Only your first 20 races each day can pay prizes; later races still give points and skill. The podium also earns racing points (3 / 2 / 1), which move you up a class.
Classes
| Class | Racing points | Winning prize | Entry |
|---|---|---|---|
| E | 0 | $1,500 | $375 |
| D | 20 | $4,000 | $1,000 |
| C | 80 | $9,000 | $2,250 |
| B | 200 | $20,000 | $5,000 |
| A | 400 | $45,000 | $11,250 |
Cars
| Car | Class | Speed | Accel | Handling | Braking |
|---|---|---|---|---|---|
| Kestrel Hatchback | E | 22 | 25 | 30 | 28 |
| Dockyard Panel Van | E | 20 | 18 | 22 | 30 |
| Saltline Coupe | D | 34 | 33 | 36 | 32 |
| Ironclad V8 | D | 42 | 40 | 24 | 26 |
| Fogrunner Rally | C | 44 | 46 | 52 | 44 |
| Meridian GT | B | 58 | 54 | 50 | 52 |
| Lumen S9 | A | 70 | 66 | 58 | 60 |
| Tidebreaker Hyper | A | 76 | 72 | 54 | 56 |
Upgrades: Turbo Kit (+5 speed, +6 accel), Racing Tyres (+6 handling, +5 braking). Both come from the Chop Shop or Old Docks Motors.
Tracks
| Track | Miles | Speed | Accel | Handling | Braking |
|---|---|---|---|---|---|
| Harborfront Sprint | 1.2 | 40% | 35% | 15% | 10% |
| Stacks Switchbacks | 1.8 | 15% | 25% | 40% | 20% |
| Ironworks Loop | 2.4 | 30% | 20% | 30% | 20% |
| Runway After Dark | 3.1 | 55% | 25% | 10% | 10% |
| Cathedral Hill Climb | 2 | 15% | 40% | 25% | 20% |
| Glass Quarter Tunnels | 2.7 | 30% | 20% | 25% | 25% |