Chop Shop
Steal a car by class and strip it for parts. Sometimes you keep the car. 6 Nerve per try. Higher classes pay in better parts (racing upgrades) and rarely let you keep the car itself.
- Nerve per try
- 6
- Unlock
- Crime Rank 8 (Wheelman)
- Enhancer
- Crowbar +5%
- Targets
- 4
How it works
Higher classes pay in better parts (racing upgrades) and rarely let you keep the car itself.
The parts it pays out feed straight into racing (turbo kits and tyres), and now and then you keep the car itself.
Classes
| Target | Skill | Base odds | Critical fail | Rewards |
|---|---|---|---|---|
| Class E runabout Hatchbacks and vans. Nobody reports them. | 1 | 68% | 5% base: jail 15 min to 30 min | 3 to 6x Scrap Wire (60%), $300 to $700 cash (30%), Dockyard Panel Van (10%) |
| Class D coupe Weekend drivers with weekday locks. | 15 | 58% | 5% base: jail 20 min to 40 min | 4 to 8x Copper Fittings (50%), $900 to $1,800 cash (30%), Racing Tyres (12%), Saltline Coupe (8%) |
| Class C rally car Built to grip. Easy to strip. | 30 | 50% | 5% base: jail 30 min to 1h | $2,500 to $4,500 cash (45%), Racing Tyres (25%), Turbo Kit (22%), Fogrunner Rally (8%) |
| Class A supercar Trackers, alarms and a very angry owner. | 55 | 38% | 5% base: jail 45 min to 1h 30m | $9,000 to $16,000 cash (50%), Turbo Kit (30%), Racing Tyres (17%), Lumen S9 (3%) |
Odds, critical fails, skill XP and Crime Rank work the same for every crime: see how crimes work. The Crowbar only has to be in your inventory to count.