Bars and refills
Energy, Nerve, Mood and Health: what each bar is for, how fast it refills (Energy +5 every 12 min), max values, going over max, and daily refills.
- Energy
- 120 max
- Nerve
- 15 + 5 per Crime Rank
- Health
- 100 at level 1
- Free refills
- 1 Energy + 1 Nerve a day
Four bars limit what you can do, and all of them refill in real time, even when you are offline. Every player's bars tick at the same moments on the clock.
| Bar | Used for | Refills | Per hour |
|---|---|---|---|
| Energy | Training, attacking, reviving, the dump | +5 every 12 min | 25 |
| Nerve | Crimes, busting, smuggling | +1 every 5 min | 12 |
| Mood | Multiplies gym gains and crime skill XP | +5 every 15 min | 20 |
| Health | Fights | +5% of max every 5 min | 60% of max |
Going over the max
Boosters and drugs can push Energy past the bar, up to 1000. Energy over max does not regenerate until it is spent back under. Nerve can be boosted up to twice its max. Mood above max decays by 10% of max every quarter hour until it is back at max. See boosters.
Max values
- Energy: 120, +1 per level of the Stamina merit, +30 for members (members also regenerate 6 per tick instead of 5).
- Nerve: 15, +5 per Crime Rank, plus merits, perks and courses.
- Mood: set by your home, plus fit-outs, staff, marriage and the Homebody merit.
- Health: 100 + 20 per level above 1, plus the Constitution merit and some perks.
Refills
Once per Ashport day you get a free Energy refill and a free Nerve refill, each filling the bar to max. A free refill you do not use is saved for later (up to 10 of each). You can also buy one more refill of each a day for 50 Marks.