ASHPORTWIKI Play

Companies

Player companies: founding at level 10, staff effectiveness, pricing and demand, loyalty, ads, stars, premises and every company type with its specials.

Found from level
10
Join from level
3
Company types
12
Staff
5 to 30

A company is a player-run business. A director founds it, hires players into positions and sets their wages, an ad budget, product prices and stock. Through the day customers buy its products; at every New Day wages and ads are paid, loyalty moves and the company's stars are updated from its last seven days of trading profit.

A company's sales figures are private: only its director sees the books.

Founding and size

Founding needs level 10, no city job, and the type's price. A company starts with 5 staff slots; each expansion adds 2 for $150,000, up to 15. Past that, bigger premises (bought from the company vault) hold more staff and earn more per worker.

PremisesCostMax staffRevenue
Rented unitIncluded151x
Street front$5,000,000181.15x
Two floors$25,000,000211.3x
Own building$100,000,000251.5x
City block$250,000,000281.75x
Harbor tower$500,000,000302x

Staff effectiveness

Each employee adds effectiveness, and total effectiveness drives how many customers come in:

stats = 20 x log10(1 + (primary work stat + secondary / 2) / 10) settled in = +1 per day at the company, up to +10 addiction = -1 per 10 points of addiction inactivity = -5 per day idle after the first 2 merits = Dedication merit level

Each position has a primary and a secondary work stat. Every New Day each paid employee gains +1 primary and +0.5 secondary, and company job points equal to the company's stars, which they spend on its active specials.

Selling

Every type sells two products at a street price (what customers expect to pay). Each unit sold uses one unit of stock that the director bought from the vault. Pricing changes how much sells:

Price vs streetUnits sold
50%264%
75%150%
90%116%
100%100%
110%92%
125%67%
140%30%
150%0%

Underpricing brings more customers, up to 3x. At 150% of street or more, nobody buys. Stock caps sales: storage holds about 3 days of custom, and an empty shelf is lost custom. A new company starts with 25% of its storage stocked.

Loyalty

Loyalty adds up to 20% more customers. Selling at or below the street price with full shelves builds it to the maximum in 60 days. Pricing more than 15% over street loses all of it in 30 days, and running out of stock wears it down too.

Advertising

ad boost = 40% x budget / (budget + $25,000)
Daily ad budgetExtra customers
$0+0%
$5,000+6.7%
$25,000+20%
$100,000+32%
$500,000+38.1%

Stars

Stars come from the sum of the last seven days of trading profit (sales minus the stock sold). Stars unlock specials and raise the director's daily work stat gains.

StarsWeekly profitDirector gains a day
1-+2
2$120,000+4
3$360,000+8
4$840,000+14
5$1,680,000+20
6$3,000,000+24
7$4,800,000+28
8$7,200,000+32
9$10,800,000+36
10$15,600,000+40

Company types

TypePricePositionsProducts (street price)
Noodle Bar
Steam, broth and gossip. Cheap to run, steady money.
$250,000Cook (Labor, Endurance)
Server (Endurance, Intellect)
Cashier (Intellect, Endurance)
Noodle bowl $14
Harbor tea $4
Fight Gym
Rent out ring time and sell memberships to people who want to hurt people.
$600,000Coach (Endurance, Labor)
Trainer (Labor, Endurance)
Front Desk (Intellect, Endurance)
Ring hour $60
Day pass $25
Corner Pharmacy
Prescriptions, painkillers and a back room.
$450,000Pharmacist (Intellect, Endurance)
Technician (Intellect, Labor)
Stock Clerk (Labor, Endurance)
Painkillers $30
Dressing kit $18
Private Security
Guards for hire. Some of them even guard things.
$800,000Guard (Endurance, Labor)
Dispatcher (Intellect, Endurance)
Installer (Labor, Intellect)
Guard shift $400
Alarm install $900
Freight Logistics
Containers in, containers out, questions never.
$700,000Driver (Endurance, Labor)
Loader (Labor, Endurance)
Route Planner (Intellect, Labor)
Pallet run $250
Express crate $600
Law Firm
Billable hours and creative interpretations.
$900,000Lawyer (Intellect, Endurance)
Paralegal (Intellect, Labor)
Court Runner (Endurance, Intellect)
Consultation $350
Bail filing $1,200
Nightclub
Velvet ropes, loud bass and very full pockets.
$650,000Bartender (Endurance, Intellect)
Bouncer (Labor, Endurance)
Promoter (Intellect, Endurance)
Cover charge $30
Cocktail $18
Tune Garage
Body work, engine work and work nobody writes down.
$550,000Mechanic (Labor, Intellect)
Painter (Labor, Endurance)
Parts Clerk (Intellect, Labor)
Tune-up $300
Tyre set $500
Cyber Cafe
Cheap coffee, fast lines and nobody asking what you download.
$500,000Sysadmin (Intellect, Labor)
Barista (Endurance, Labor)
Floor Manager (Intellect, Endurance)
Hour online $8
Energy drink $6
Flower Stall
Orchids by the bucket, and a cooler nobody looks inside.
$200,000Florist (Intellect, Endurance)
Picker (Labor, Endurance)
Courier (Endurance, Labor)
Bouquet $35
Single rose $6
Detective Agency
Cheating spouses, missing cargo, and the occasional honest client.
$750,000Investigator (Intellect, Endurance)
Tail (Endurance, Labor)
Records Clerk (Intellect, Labor)
Background check $500
Tail job $1,500
Print Shop
Flyers, menus, business cards and very convincing paperwork.
$350,000Pressman (Labor, Endurance)
Designer (Intellect, Endurance)
Binder (Labor, Intellect)
Flyer run $120
Business cards $40

Specials

Active specials cost company job points; passive ones apply to every employee once the company has the stars.

TypeStarsSpecialEffectCost
Noodle Bar1Staff meal+150 Mood2 points
Noodle Bar4Double espresso+5 Nerve5 points
Noodle Bar8Well fedPassive: +3% max HealthPassive
Fight Gym2Ice bath+250 Mood4 points
Fight Gym5House programPassive: +3% gym gainsPassive
Fight Gym9Champion's routinePassive: +3% more gym gainsPassive
Corner Pharmacy1Free samples2x Bandage3 points
Corner Pharmacy5Clinical gradePassive: +10% medical item strengthPassive
Corner Pharmacy7Prescription pad1x Trauma Pack10 points
Private Security3Body armor fittingPassive: +3% Guard in fightsPassive
Private Security6Surplus vest1x Kevlar Vest20 points
Private Security9Threat assessmentPassive: +3% Finesse in fightsPassive
Freight Logistics3Excess baggagePassive: +2 travel carryPassive
Freight Logistics6Priority boardingPassive: -10% flight timePassive
Freight Logistics8Lost shipment1x Smuggler's Suitcase30 points
Law Firm2Bail bondWalk out of jail6 points
Law Firm5RetainerPassive: -15% jail time, -20% bailPassive
Law Firm8Friendly judgePassive: +10% bust successPassive
Nightclub1Comp drinks1x Dockside Rum3 points
Nightclub4Crowd readerPassive: +4% Pick & Lift successPassive
Nightclub7VIP list+400 Mood6 points
Tune Garage2Pit crewPassive: +10% racing skill gainsPassive
Tune Garage5Spare tyres1x Racing Tyres12 points
Tune Garage8Off-book turbo1x Turbo Kit20 points
Cyber Cafe2Night pass+3 Nerve4 points
Cyber Cafe5Study roomsPassive: -10% course timePassive
Cyber Cafe8Spoofed headersPassive: +4% Phish successPassive
Flower Stall1Fresh cut+200 Mood2 points
Flower Stall4Buttonhole1x Kestrel Orchid6 points
Flower Stall7Green fingersPassive: +5% max MoodPassive
Detective Agency3StakeoutPassive: +3% Agility in fightsPassive
Detective Agency6Evidence locker1x Lockpick Set10 points
Detective Agency9CasebookPassive: +4% Break-in success, +3% crime XPPassive
Print Shop1Overrun3x Spray Can3 points
Print Shop4Stencil platesPassive: +4% Tagging successPassive
Print Shop7Appraisal certificatesPassive: +10% pawn pricesPassive