Arson for Hire
A client wants something to burn. Pick the accelerant, the ignition and the moment. 8 Nerve per try. Each job has a right accelerant and ignition (+15% each, read the brief).
- Nerve per try
- 8
- Unlock
- Crime Rank 12 (Underboss)
- Enhancer
- Stencil Kit +6%
- Targets
- 3
How it works
Each job has a right accelerant and ignition (+15% each, read the brief). Night adds 10%; rain and storms make it harder.
Each part that matches what the target wants adds 15%. The descriptions are the clues: read them, then pick one option per slot.
Parts
| Slot | Choices |
|---|---|
| Accelerant | Gasoline, Rubbing alcohol, Thermite |
| Ignition | A lighter, A timer, Road flare |
Targets
| Target | Skill | Base odds | Critical fail | All parts right | Conditions | Payout |
|---|---|---|---|---|---|---|
| Insurance job: a car The owner wants it to look like an accident. Fast and quiet: alcohol burns clean, a lighter is enough. | 1 | 35% | 5% base: hospital 20 min to 40 min | 65% | Night +10%, Rain -10%, Storm -15% | $2,000 to $3,500 cash (100%) |
| Rival's shop Has to start after closing while you are far away. Gasoline and a timer. | 15 | 30% | 5% base: jail 40 min to 1h 20m | 60% | Night +10%, Rain -10%, Storm -15% | $5,000 to $9,000 cash (100%) |
| Bonded warehouse Steel shelving, concrete floor. Only thermite will do, lit from a distance with a flare. | 35 | 25% | 5% base: hospital 1h to 2h | 55% | Night +10%, Rain -10%, Storm -15% | $14,000 to $26,000 cash (100%) |
Odds, critical fails, skill XP and Crime Rank work the same for every crime: see how crimes work. The Stencil Kit only has to be in your inventory to count.