Crimes
How crimes work in Ashport: Nerve, success odds, critical fails, crime skill, streaks and Crime Rank, with a list of all 11 crimes.
Crimes cost Nerve and pay cash, items and experience. Ashport has 11 crimes, each with its own small mechanic, and every one shows its real odds before you commit.
All crimes
| Crime | Nerve | Unlock | In short |
|---|---|---|---|
| Scavenge | 2 | Open from the start | Pick through what the city throws away. |
| Lift | 4 | Open from the start | Walk in, walk out, pay for nothing. |
| Pick & Lift | 3 | Open from the start | Read the crowd. Pick the mark. Be gone. |
| Tagging | 3 | Open from the start | Put your name on the city. |
| Fence Run | 5 | Crime Rank 3 (Hustler) | Buy hot goods cheap, move them across town, sell before the heat catches up. |
| Skim | 3 | owning a Card Skimmer | Fit a skimmer to a terminal, let it collect, and get it back before someone notices. |
| Break-in | 6 | Crime Rank 5 (Grifter) | Scout it, case it, then hit it. |
| Phish | 4 | the Social Engineering course | Write the perfect lure for the right inbox. |
| Chop Shop | 6 | Crime Rank 8 (Wheelman) | Steal a car by class and strip it for parts. Sometimes you keep the car. |
| Crack | 4 | the Cryptography course and owning a Cracking Rig | Brute-force a password with a rig you build up. |
| Arson for Hire | 8 | Crime Rank 12 (Underboss) | A client wants something to burn. Pick the accelerant, the ignition and the moment. |
Success odds
The odds shown on every target are built like this:
success = base + 0.4% per skill level above the target's requirement + modifiers
success is kept between 5% and 95%Modifiers include the time, tide and weather, the crime's enhancer item, perks from merits, faction perks, jobs and courses, and any drug buff. The odds breakdown lists each one.
Critical fails
A try can succeed, fail, or fail critically. A plain fail costs the Nerve and nothing else. A critical fail sends you to jail or the hospital for the time listed on the target.
critical fail = target's critical base x (1 - success) x 2, at most 50%So the better your odds, the smaller your chance of a critical fail. At 95% success a 5% critical base becomes 0.5%.
Crime skill
Each crime has its own skill from 1 to 100. Higher skill opens harder targets and adds 0.4% success per level above a target's requirement. Skill XP per try:
success: Nerve x 10 fail: Nerve x 3
x (1 + 2.5% per success in a row, up to 20 in a row)
x (1 + Mood / 10,000, Mood counted up to 5,000)A critical fail resets the streak. The XP for the next skill level is 25 x level1.35: 25 for level 2, 560 at level 10, 4,915 at level 50.
Every crime also gives player XP: Nerve x 4 on a success, Nerve x 1 otherwise.
Crime Rank
Your Crime Rank counts lifetime successful crimes across all crimes. Each rank adds 5 max Nerve (you start at 15) and 3% crime cash, and some crimes unlock at a rank.
| Rank | Title | Successes | Max Nerve from rank |
|---|---|---|---|
| 0 | Nobody | 0 | 15 |
| 1 | Corner Kid | 10 | 20 |
| 2 | Street Rat | 30 | 25 |
| 3 | Hustler | 75 | 30 |
| 4 | Lookout | 150 | 35 |
| 5 | Grifter | 300 | 40 |
| 6 | Operator | 500 | 45 |
| 7 | Fixer | 800 | 50 |
| 8 | Wheelman | 1,200 | 55 |
| 9 | Enforcer | 1,800 | 60 |
| 10 | Lieutenant | 2,600 | 65 |
| 11 | Shot Caller | 3,600 | 70 |
| 12 | Underboss | 5,000 | 75 |
| 13 | Kingpin | 7,000 | 80 |
| 14 | Harbor Legend | 10,000 | 85 |
| 15 | Myth of Ashport | 14,000 | 90 |
Unique finds
Some targets hide a one-off find with a tiny chance per success once your skill is high enough. Each unique can only be found once per player, and most of them belong in a museum set.
Where you can commit crimes
Not while you are in the hospital or jail, and not while flying. Abroad, the crime there is smuggling.
Questions
How are crime odds worked out?
Base odds plus 0.4% per skill level above the requirement plus modifiers (time, tide, weather, enhancer, perks), kept between 5% and 95%.
What is a critical fail?
A failure that sends you to jail or hospital. Its chance is the target critical base times (1 - success) times 2, at most 50%.
What does Crime Rank do?
Each rank adds 5 max Nerve and 3% crime cash, and unlocks some crimes.