Scavenge
Pick through what the city throws away. 2 Nerve per try. Choose a spot.
- Nerve per try
- 2
- Unlock
- Open from the start
- Enhancer
- Headlamp +5%
- Targets
- 4
How it works
Choose a spot. Each spot has its own odds that shift with the time of day, the tide and the weather.
Scavenge is the first crime everyone has. Each spot has its own base odds and reacts to the world conditions: the hour, the tide and the weather add or take away success, and the exact bonus is listed in your odds breakdown before you commit.
Spots
| Target | Skill | Base odds | Critical fail | Conditions | Rewards |
|---|---|---|---|---|---|
| Alley Bins Behind the noodle bars of Saltmarsh. Low risk, low reward. | 1 | 72% | 4% base: hospital 5 min to 15 min | Night +5%, Rain -5% | $3 to $30 cash (60%), Scrap Wire (18%), Snack Bar (10%), Lost Wallet (6%), Sea Glass (6%) |
| Metro Tunnels Dropped wallets and copper in the old tunnels. Quieter at night. | 5 | 62% | 5% base: jail 10 min to 20 min | Night +8%, Day -6% | $10 to $60 cash (52%), Copper Fittings (18%), Lost Wallet (12%), Burner Phone (9%), Volt Can (5%), Wireless Earbuds (4%) Unique: Vintage Metro Pass: 0.6% per success from skill 10, once per player |
| Shipyard Scrap Copper and tools left at the dry docks. Best at shift change. | 15 | 58% | 6% base: hospital 20 min to 40 min | Dawn +8%, Dusk +5%, Night -5%, Fog +6%, Storm -8% | $30 to $140 cash (45%), 1 to 3x Copper Fittings (28%), 2 to 4x Scrap Wire (10%), Tyre Iron (6%), Volt Can (6%), Gold Chain (3%), Old Harbor Coin (2%) Unique: Brass Ship's Bell: 0.5% per success from skill 25, once per player |
| Tide Flats The bay floor at low tide hides old treasure. Mind the water. | 30 | 50% | 7% base: hospital 30 min to 1h | Low tide +20%, Rising tide +4%, Falling tide -4%, High tide -25%, Storm -15% | $80 to $300 cash (38%), Old Harbor Coin (16%), 2 to 6x Sea Glass (12%), 2 to 4x Copper Fittings (12%), Gold Chain (10%), Volt Can (8%), Steel Watch (4%) Unique: Message in a Bottle: 0.6% per success from skill 35, once per player |
Odds, critical fails, skill XP and Crime Rank work the same for every crime: see how crimes work. The Headlamp only has to be in your inventory to count.