Skim
Fit a skimmer to a terminal, let it collect, and get it back before someone notices. 3 Nerve per try. Installing uses a Skimmer.
- Nerve per try
- 3
- Unlock
- owning a Card Skimmer
- Enhancer
- Headlamp +5%
- Uses up
- 1 Card Skimmer per try
- Targets
- 4
How it works
Installing uses a Skimmer. It earns every hour it stays on, but the risk of discovery grows too. Retrieve it to cash out; if it is found first, it is gone.
A successful install starts earning at once. You can run 3 skimmers at the same time. Each one earns its hourly rate for up to 24 hours, while its chance of being found grows every hour: the chance it has been found by the time you come back is 1 - (1 - hourly risk)hours.
When you retrieve it, that chance is rolled. If it holds, you get the earnings (with a random swing of 85% to 115%). If it was found, the skimmer and the money are gone, and 30% of the time you are caught and jailed too.
Terminals
| Terminal | Skill | Install odds | Earns per hour | Risk per hour | Found after 8h | After 24h |
|---|---|---|---|---|---|---|
| Saltmarsh ATM Nobody checks it. Nobody uses it much either. | 1 | 85% | $120 | 1.5% | 11% | 30% |
| Metro ticket kiosk Commuters tap all day. | 10 | 80% | $320 | 2.5% | 18% | 46% |
| Casino cash-out Big numbers, sharp eyes. | 25 | 75% | $750 | 3.5% | 25% | 57% |
| Glass Quarter bank lobby Gold cards only. | 45 | 70% | $1,600 | 4.5% | 31% | 67% |
Odds, critical fails, skill XP and Crime Rank work the same for every crime: see how crimes work. The Headlamp only has to be in your inventory to count.