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Fence Run

Buy hot goods cheap, move them across town, sell before the heat catches up. 5 Nerve per try. Pick a route.

Nerve per try
5
Unlock
Crime Rank 3 (Hustler)
Enhancer
Long Coat +5%
Targets
4

How it works

Pick a route. You pay for the goods up front; the payout covers it and more if you make it. Patrol sweeps on your route districts make it much harder.

The buy-in is paid when you set off, whatever happens. A patrol sweep in any district on your route costs 15% success per district, and a block party on the route adds +6%. See patrols.

Routes

TargetSkillBase oddsCritical failBuy-inRoutePayout
Saltmarsh to the Stacks
Short hop, cheap goods.
172%5% base: jail 10 min to 20 min$400Saltmarsh to The Stacks$650 to $950 cash (100%)
Old Docks to Ironworks
Container goods to the chop shops.
1064%5% base: jail 15 min to 30 min$1,500Old Docks to Ironworks$2,300 to $3,200 cash (85%), 4 to 8x Copper Fittings (15%)
Airport Flats to Neon Mile
Duty-free electronics, delivered to the clubs.
2558%5% base: jail 20 min to 40 min$4,000Airport Flats to Old Docks to Neon Mile$6,000 to $8,200 cash (80%), Sundar Chipset (20%)
The Glass Quarter loop
Stolen art across the richest blocks in town.
4550%5% base: jail 30 min to 1h$12,000Cathedral Hill to Glass Quarter$17,000 to $24,000 cash (100%)
Unique: Rhinestone Tiara: 0.6% per success from skill 50, once per player

Odds, critical fails, skill XP and Crime Rank work the same for every crime: see how crimes work. The Long Coat only has to be in your inventory to count.