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Lift

Walk in, walk out, pay for nothing. 4 Nerve per try. Each store rotates its security every 10 minutes and remembers you: heat builds with every attempt and cools over time.

Nerve per try
4
Unlock
Open from the start
Enhancer
Foil-lined Tote +6%
Targets
4

How it works

Each store rotates its security every 10 minutes and remembers you: heat builds with every attempt and cools over time. Pocket is safer, Bag takes more.

Store security

Every store rolls its own security state every 10 minutes. Everyone sees the same state at the same time, and it shows on the store before you try.

StateOddsWhat you see
Camera on loop+12%The cameras are replaying an empty aisle.
Guard on break+18%The guard is out back with a cigarette.
Fully staffed-15%Every aisle has an employee in it.
New guard-5%Eager rookie, watching everyone.
Normal+0%Business as usual.

Heat

Each store remembers you. Every attempt adds 12 heat to that store, and a failed or botched one adds 8 more (heat tops out at 100). Each point of heat costs 0.3% success, so 50 heat is -15%. Heat cools by 30 points an hour (one point every two minutes). Spreading your lifts over several stores keeps the heat down.

Pocket or bag

ApproachOddsLootNotes
Pocket it+8%60% of the rollSmall and safe.
Bag itNormal100% of the rollFull loot, normal odds.

Stores

TargetSkillBase oddsCritical failRewards
Corner Kiosk
Snacks, smokes and a sleepy owner.
168%5% base: jail 5 min to 15 min$10 to $45 cash (42%), Snack Bar (25%), Pack of Smokes (15%), Harbor Fudge (13%), Volt Can (5%)
Neon Pharmacy
Medical supplies behind thin glass.
860%6% base: jail 10 min to 25 min1 to 2x Painkillers (35%), Bandage (28%), First Aid Kit (12%), $30 to $100 cash (18%), Bottle of Cologne (7%)
Sundar Electronics Barn
Warehouse store with plenty of blind spots and plenty of cameras.
2055%7% base: jail 20 min to 40 minBurner Phone (35%), Wireless Earbuds (32%), $80 to $250 cash (20%), Volt Can (8%), Steel Watch (5%)
Glass Quarter Boutique
Luxury goods and a guard who used to box.
4048%8% base: jail 30 min to 1hSilk Scarf (33%), Designer Shades (25%), 1 to 2x Bottle of Cologne (20%), Gold Chain (15%), $200 to $600 cash (7%)
Unique: Rhinestone Tiara: 0.6% per success from skill 45, once per player

Odds, critical fails, skill XP and Crime Rank work the same for every crime: see how crimes work. The Foil-lined Tote only has to be in your inventory to count.